/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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text-decoration:none; } .t-footer a>strong { color:#ff5f14; } .t-footer a>strong:hover { color:white; } .t-footer h1,.t-footer h2,.t-footer h3,.t-footer h4,.t-footer h5,.t-footer h6 { color:white; font-family:Arial,Helvetica,sans-serif; letter-spacing:0; } .t-footer .t-footer-wrapper { width:1000px; margin:0 auto; padding:40px 0; } .t-footer .t-footer-wrapper:before,.t-footer .t-footer-wrapper:after { content:""; display:table; } .t-footer .t-footer-wrapper:after { clear:both; } .ie8 .t-footer .t-footer-wrapper { zoom:1; } .t-footer .t-footer-curseInfo { float:left; width:31.96667%; margin-left:2.05%; margin-left:0; position:relative; z-index:2; border-right:1px solid #333; } .ie7 .t-footer .t-footer-curseInfo { width:30.96667%; } .t-footer .t-footer-curseInfo hgroup { margin-bottom:15px; margin-right:15px; margin-top:-40px; } .t-footer .t-footer-curseInfo hgroup h1 { background-image:url(../Img/curse-logo.png); margin-bottom:15px; width:225px; height:93px; text-indent:-99999px; } .t-footer .t-footer-curseInfo hgroup h2 { font-size:12px; font-weight:normal; color:white; } .t-footer .t-footer-curseInfo hgroup>strong { font-weight:bold; } .t-footer .t-footer-curseInfo .t-footer-signUp { background:#262626; -webkit-border-radius:8px; -moz-border-radius:8px; -ms-border-radius:8px; -o-border-radius:8px; border-radius:8px; padding:15px; margin:0 15px 30px 0; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-signUp>h4,.t-footer .t-footer-curseInfo .t-footer-signUp h5 { font-size:20px; font-weight:bold; color:white; line-height:1.2em; text-shadow:0 1px 1px #000; } .t-footer .t-footer-curseInfo .t-footer-signUp h5 { margin-bottom:10px; font-weight:normal; color:#e6e6e6; } .t-footer .t-footer-curseInfo .t-footer-signUp .u-button { background-color:#EA8F20; background-image:0; background-image:0; background-image:0; background-image:0; background-image:linear-gradient(top,#ea8f20,#c56711); -webkit-border-radius:4px; -moz-border-radius:4px; -ms-border-radius:4px; -o-border-radius:4px; border-radius:4px; -webkit-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -moz-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -ms-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); -o-box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); box-shadow:inset 0 1px 0 rgba(255,255,255,0.2),0 1px 2px rgba(0,0,0,0.05); text-shadow:0 -1px 0 rgba(0,0,0,0.25); border-color:#C56711 #C56711 #EA8F20; border-color:rgba(0,0,0,0.1) rgba(0,0,0,0.1) rgba(0,0,0,0.25); overflow:hidden; color:#fff; padding:10px 30px; font-weight:bold; font-size:16px; display:block; text-align:center; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:before,.t-footer .t-footer-curseInfo .t-footer-socialLinks:after { content:""; display:table; } .t-footer .t-footer-curseInfo .t-footer-socialLinks:after { clear:both; } .ie8 .t-footer .t-footer-curseInfo .t-footer-socialLinks { zoom:1; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseInfo .t-footer-socialLinks li { width:22.4625%; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Final Straw On Secondary - Page 3 - Guild Wars Forums - GW Guru
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Old Jan 31, 2006, 12:12 PM // 12:12   #41
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Originally Posted by actionjack
However, I would say just change the mapping (Battle isle is of couse still as a
Battle Isles is *not* a temporary area.
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Old Jan 31, 2006, 12:14 PM // 12:14   #42
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Originally Posted by dargon
Actually, if you think about it, this is a good idea, it's how they plan to keep Ch1 only characters from venturing to ch2, etc. Battle Islands is going to be a transportation hub. Though I do agree with adding the profession changers (in some form) to the temple of balthazar.
I'm not sure what you're talking about, but Battle Isles is not a transportation hub. It is the PvP area. The ship icons are how you get to areas you have access to. That is how you will be able to access chapter 2 from 1, etc. Right now there is Tyria and Battle Isles. Soon there will be Cantha. You click the ship and pick the port city you want to go to.
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Old Jan 31, 2006, 12:25 PM // 12:25   #43
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Originally Posted by =HT=Ingram
maybe for PvP builds. but not for PvE. its messes up the story line too much. And just cause you don't like mapping around and doing a short quest for each doesn't mean your not lazy... cause its still rather simple to do this. and you will still be able to go secondaries with Rituralists and assassins at Chapter 2 release...
What rubbish is this?

Why would I really care about some minotaur that has a special rune word on its skin? Or some blessed griffon? And by the time I visited the drat NPCs my perfect pug team in hero's ascent would have found a replacement and left.

/signed so hard.
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Old Jan 31, 2006, 12:30 PM // 12:30   #44
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Originally Posted by actionjack
surprise actually people agree with the unsign...

Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.

"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"

And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.

Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)

However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon.

(and I want a /jesus emot too, as well as /marry and /mohammad)
I still don't see where your argument is.. or if there is any argument at all.

What confusion is there? I don't see any. If you find these trivial detail confusing perhaps it is time to stick with your PvE diapers. Say you join a certain pick up group, but the leader has specific requirements, hey.. by the time you are able to respec and join back again they would have left!

Mine you, you have to port to LA, then to crystal desert, then back to great temple, before porting back to where you were. Easily a couple minutes. Considering most "LFG" requests look more like abbreviated job resumes than anything else I seriously don't consider it "fun" to actually have the opportunity to join up for a team come up and vanish just as quick, just because you happen to be stuck on the wrong secondary.

There is nothing "spiritual" and "religious" about secondary professions, regardless of what the NPCs want you to believe. Make it quick and painless and sterile, the way it should be.

Last edited by generik; Jan 31, 2006 at 12:34 PM // 12:34..
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Old Feb 01, 2006, 08:08 AM // 08:08   #45
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Obviously your PUGs are pretty worthless if you have to cater to even changing secondaries to get accepted to a group... In any case... Like I said If its only for a PvP character build to prevent having to remake a character, I can see that. But doing it for a PvE story character does kind of mess up the story line if you can almost too easily change secondaries at will. At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time... I have 4 character builds and that encompasses all professions in one way or another. I may be missing a certain combo of skills, but that when I use my PvP slot character for that build.

I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat.
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Old Feb 01, 2006, 08:53 AM // 08:53   #46
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Originally Posted by =HT=Ingram
Obviously your PUGs are pretty worthless if you have to cater to even changing secondaries to get accepted to a group... In any case... Like I said If its only for a PvP character build to prevent having to remake a character, I can see that. But doing it for a PvE story character does kind of mess up the story line if you can almost too easily change secondaries at will. At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time... I have 4 character builds and that encompasses all professions in one way or another. I may be missing a certain combo of skills, but that when I use my PvP slot character for that build.

I know I know people want the customization. OK that's fine... But give such a thing to the PvP world. Don't mess with the exceptional PvE storyline in this way... Chapter two will already have some new ways to change professions in it as well. lets just hold off for that before complaining about something that is not broke... And don't promote something to add yet another worthless Spam Advertisement in public chat.
You don't get it, what story line element is there?

Seriously, does anyone cares?
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Old Feb 01, 2006, 11:16 PM // 23:16   #47
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Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...

Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.

"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"

And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.

Lol... I already do this. With the loss of refund points, when I play, I tell them that I can be anything. Shutdown, Energy Denial, Echo/blackout, Mass Degen, etc... When I join groups I always change to conform to what I'm with. I don't see a point in just joining a random group and not changing anything when I might be casting backfire or conjure phantasm similtaneously as another mesmer, being completely useless.

Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)

I don't think in this case it's fun. They just added the new isle, and I think they overlooked the fact that some people change their secondary for pvp. So I'm calling out to them to fix it.

However, I would say just change the mapping (Battle isle is of couse still as a temp area). Possibly adding such 2ndary changing NPC in guild hall or Arena zone (with a small fee?) but won't count on it be done any time too soon.

(and I want a /jesus emot too, as well as /marry and /mohammad)

Originally my friend had suggested a /jesus emote for farming, which just killed all creatures and npcs in the area. Otherwise, yeah I'd like one too.
I'm in bold.
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Old Feb 02, 2006, 05:10 AM // 05:10   #48
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Quote:
Originally Posted by =HT=Ingram
At least a PvE has to do a little side quest to do this for the story line... And the fact that doing each quest allows for a change of that type forever after the fact... well. Its there yes, but Often I don't waste my time...
As far as I can tell, no one is suggesting doing away with the quests to change secondary. We just don't want the hassle of having to zone four times to switch to a secondary we already have.

Quote:
Originally Posted by actionjack
Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
Yeah, a challenge can be fun. But a bunch of unnecessary zoning is neither challenging nor fun, just tedious and annoying.
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Old Feb 03, 2006, 01:26 AM // 01:26   #49
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Originally Posted by Manda Panda
As far as I can tell, no one is suggesting doing away with the quests to change secondary. We just don't want the hassle of having to zone four times to switch to a secondary we already have.



Yeah, a challenge can be fun. But a bunch of unnecessary zoning is neither challenging nor fun, just tedious and annoying.
I agree with you whole heartedly. I think things like farming for money and stuff are the kinds of things that are 'fun' but take work because you're rewarded with green items or 15k armor or whatever. There is no reward for changing professions. Especially since you worked your butt off in the first place to get stuff from other professions.
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Old Feb 03, 2006, 10:56 AM // 10:56   #50
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/sign

How does this change role playing that mapping doesnt do, if you wanted it perfectly roleplaying then you'd actually have to fight your way to the profession changer

group leader- "Hey Dude can you change your secondary to Mo?"
You- "Sure why not, just a few moments"

After fighting through everything from lions arch to the desert profession changer you finaly come to the profession changer,

"Good i'm a mo secondary now, time to fight back to Heros ascent,"

-on screan- Group Leaders Team has won a battle in the Hall of Heros, If America wins 4 more times they will take favour from Europe.
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Old Feb 04, 2006, 09:08 PM // 21:08   #51
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I was actually thinking that, but I didn't want people thinking I was suggesting we have obstacles to go through to get a secondary. That would make it even more ridiculous.
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Old Feb 04, 2006, 09:21 PM // 21:21   #52
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/signed

people are making the point that it doesnt take long to map those 4 times, but for those of us using dial up or with slow connections, mapping 4 times consecutively takes up about 5-10 minutes of time, which is not only extremely aggravating but also the group you left has usually gone when you get back.
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Old Feb 04, 2006, 09:24 PM // 21:24   #53
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All for it m8.

/signed
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Old Feb 04, 2006, 10:37 PM // 22:37   #54
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Only problem I see with this are 55 monks who quickly switch from mo/x to mo/w in ToA. Other than that its good.
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Old Feb 05, 2006, 01:34 AM // 01:34   #55
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Quote:
Originally Posted by actionjack
/unsign

this would devalue the "customization". Every one would advertise them self as " I am a Wa/ and anything you want me to be"

I am from the old school, with the thinking of the game should not be too easy (I am already frown upon that free attribute point distrubtion... where are the refund points?) In any case, it would add on more confusion in finding team than it already is.
Does flexibility come to mind when saying these? After all, this is what the game's about, when I first started playing this game, I thought we would stick to our 2ndaries, I'm glad we don't.
Anyways...Signed
Quote:
Originally Posted by actionjack
surprise actually people agree with the unsign...

Not saying anything wrong with this suggestion, and I am sure it would make lots people's life lot easier... however, try imagin what the arena team finding would be like.

"I am a Tanker, but can also be a nuker or healer!"
"Me/MO or Me/N LFG"
"So which one are you?"
"Anything you want me to be, big boy"

And so on. Added it 100x, it certainly would add some confusion, might amost make team finding and change your skill time lot longer than actual playing time.

Now, of couse that is all in theory. I have not much better arguement, and the only main reason why I /unsign is it just sorta feel "wrong" (games should be challenging and not easy, and be restricted to rules. therefore, sometime extra work is to be consider fun)
First of all, there is no "unsign", you add a signature or you don't, you can't subtract someone elses.
Second, it's not that complicated, just advertise as "Mesmer LFG can modify on preference"
Or if it becomes common enough, just "Mesmer LFG", once you get invited, explain what you can do.

Last edited by Rogmar; Feb 05, 2006 at 01:42 AM // 01:42..
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Old Feb 05, 2006, 01:58 AM // 01:58   #56
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/signed, for the love of god, /signed!

Once I've gone through the effort to unlock all the secondaries, plus a good number of skills for each, I want to be able to switch on the fly - I don't know how to implement it but I would assume something could be bootstrapped into the 'hero' dialogue until there's a better idea...
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Old Feb 08, 2006, 06:00 PM // 18:00   #57
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I'm still in favor of having secondaries changing easy.
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Old Feb 08, 2006, 06:15 PM // 18:15   #58
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All for it. Given that it is as easy as warping to a town to change I'd like to be able to in any city. Afterall, the character learned those skills, right? Why on earth do I have to go see Naussan to use them again?

As for the "Tank, but can also be *" ads, I don't bother saying what my build is if doing PvE stuff, I just make whatever is needed on the fly. You want a curse necro? Sure. Changed your mind, want blood? Fine. Minions? No problem. All my end game toons have 2 full sets of armour with one set having all superiors, the other all minors, so I can have any combination of runes I want, and I carry gear for every setup. My Ranger for example has a 15>50 hammer in her pack, a blood focus, a 15%/stance sword, various bows (vamp, icy, shocking, zealous (2 of these), poisoning) and so on. What's the point of saying "Trapper LFG" if I can just as easily be a hammer thumper, a touch R/N, a blackout ranger or a utility build/spiker?

Last edited by Epinephrine; Feb 08, 2006 at 06:20 PM // 18:20..
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Old Feb 08, 2006, 06:17 PM // 18:17   #59
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Quote:
Originally Posted by Rogmar
Does flexibility come to mind when saying these? After all, this is what the game's about, when I first started playing this game, I thought we would stick to our 2ndaries, I'm glad we don't.
Anyways...Signed

First of all, there is no "unsign", you add a signature or you don't, you can't subtract someone elses.
Second, it's not that complicated, just advertise as "Mesmer LFG can modify on preference"
Or if it becomes common enough, just "Mesmer LFG", once you get invited, explain what you can do.
Unsign doees not subtract sign. just mean not sign.

Another "Problem" that might associate with too much flexiblity would be that it would just increase the time of finding and making up a Party.

Having a well cordernate team in which everyone will work together and support one another is great, and having it easier to change 2ndary proff would help alot in making things running smoother. However, in a random PUG, that would be just adding so much time to coordernate, leaving most time trying to fingure out what skill and party everyone has.

"So what are you"
"I am all the skill of Me and Mo or E"
"Oh, so can you be a nuker?"
"yes, sure, I can echo nuke"
"k, list your skills"
"blah blah blah blah....."
"that is good, be sure to carry XXX"
"sure"
"Oh wait, we just got another nuker, can you change to Mo healer?"
"okie, I will just change by skills and proff.. hold on"
"And list you skills"
....
....

And that would go on for not just you and team leader.. but for all group member as well. And worst, after spending 20 min matching your skills, your party only lasted for 5 min in game.....

Sometime it just take away the "Quick and Play" factor of PvP game. (atleast that is my impression from my recent visit to a Arena)
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Old Feb 08, 2006, 06:26 PM // 18:26   #60
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If you get into a completely random team, in my experience, they just ask me what I what I do, then they say ok, or ask to add in a skill or whatever. Now if I get into a team and tell them I can change in the desert, they'll tell me I'm good how I am or if I need to change. If they find someone, they'll just get me to change back, which is better than leaving, and it lets me know we have a good strategy and we're not just 'randomly stupid' and trying to go in just to go in.
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